AI Insights · Timothy · October 2024
Top High Fantasy Games in Oceania: Q3 2024 Performance
Discover the performance trends of the top five high fantasy games in Oceania during Q3 2024, with insights on downloads, revenue, and active users.
During the third quarter of 2024, the high fantasy gaming segment in Oceania saw notable performances from several leading titles. According to data from Sensor Tower, these games demonstrated varying trends in downloads, revenue, and active user engagement.
Coin Master by Moon Active exhibited a steady decline in weekly revenue, starting at approximately $261K in early July and closing the quarter at around $203K. Weekly downloads showed fluctuations, peaking at 6.5K in the first week of July and ending the quarter at about 5K. The game's active user base remained relatively stable, fluctuating between 41K and 47K throughout the quarter.
Supercell's Clash of Clans experienced a varied trend in weekly revenue, with a significant rise reaching $283K by the end of September. Downloads remained consistent, maintaining figures around 5.7K to 7K. The game saw a high engagement with active users, ranging from 707K to 781K, with an observable peak mid-September.
Evony from TOP GAMES INC. showed a stable revenue trend, averaging around $150K weekly. Downloads peaked in mid-August at approximately 9.6K before declining to 6K by the end of September. Active users initially increased from 21.5K to 25.9K in August but saw a downward adjustment to 22K by the quarter's end.
The performance of Clash Royale, another Supercell title, revealed fluctuations in weekly revenue, with a high of $172K in early July and a dip to $99K by late September. Downloads were relatively stable, with a slight increase towards the end of the quarter, reaching 6.8K. Active users varied, peaking at 303K in early July and maintaining an average of around 277K.
RAID: Shadow Legends by Plarium Global Ltd had a consistent revenue trend, with a notable peak of $125K in early September. Downloads remained modest, with a gradual increase from 1.9K in July to 2.1K in late September. Active users displayed steady engagement, hovering around 10.6K to 11.5K throughout the quarter.
For more detailed insights and data on these games, visit Sensor Tower's platform.